[11] Manual text writer Brian Baglow said that the game's music provided freedom to the team, as it "doesn't necessarily have to fit the action on the screen". Space Station Silicon Valley ISO file is available in the USA version at our library. [11] It was named IGN's Game of the Month for October 1998,[25] and in February 1999 it won Most Innovative Game from IGN, who praised it for capturing "old-school" gameplay mechanics. Space Station Silicon Valley is a platform game that is viewed from a third-person perspective. It was originally released for the Nintendo 64 in October 1998. Players traverse several different environments to advance through the game. Dan assigns missions to players, occasionally commenting on their performance. Elephant, Tortoise Tank, Hyena, Piranha, Hippo, Parrot, Racing Tortoise, Gorilla, Lion, Hyena Biker, and Chameleon. [7] Each environment consists of numerous sub-levels, ranging from six to ten,[9] each of which task players with certain objectives; examples include activating switches, disabling electric fences, and gathering a set number of objects. [2] The environments are unlocked as players progress through the game. The PlayStation version claims that it's called Evo's Space Adventures but I think it's lying. Gone. [10], Space Station Silicon Valley began development in September 1995, as part of a three-game publishing deal between developer DMA Design and BMG Interactive, the other games being Grand Theft Auto (1997) and Tanktics (1999). Huge orbiting Space Stations were created to house the fabulously expensive new technology needed to produce Robots. The game's distinct British humour was also used to distinguish it from other games. Silicon Valley, an experimental robot space station, vanishes on its maiden voyage and reappears 1000 years later. [18] The game was also ported to the PlayStation by Runecraft in June 2000, under the title Evo's Space Adventures,[1] although the original development team had little input besides providing the models, codes and textures;[11] a review by JeuxVideo.com criticised the port's poor gameplay and graphics,[19] and it has elsewhere been described as "one of the laziest ports in the history of video games". [21][22] The game was also applauded for the originality of its concept; IGN's Matt Casamassina called Space Station Silicon Valley "maybe the most original game to hit Nintendo 64",[16] and Next Generation named it "one of the very best Nintendo 64 has to offer". An adaption of the game for Game Boy Color was developed by Tarantula Studios and released in 1999. [7] Next Generation felt that the game "doesn't push Nintendo 64's hardware to the limits", and noted some occasional frame rate slowdown, but appreciated the "cute" and simplistic design. Levels are suddivided in four regions: Europe, Ice, Jungle and Desert. Every member of the team that developed Space Station Silicon Valley began working at DMA Design at the beginning of development, in September 1995. Utterly. A PlayStation port, developed by Runecraft, was released in 2000, under the name Evo's Space Adventures. Following this, the duo of Dan Danger and Evo were sent to investigate;[3] they discover that the animal cargo has evolved and merged with the station's technology, resulting in animals such as an electronically-powered fox with motorised wheels, and a steam-powered hippopotamus. [28] Despite its critical success, the game failed to match expected sales,[11] and was unable to earn enough money to warrant a sequel. The only problem: precisely seven minutes after launching, the space station mysteriously vanishes. Players control Evo, a robot reduced to a crawling microchipafter a ship crash, and are tasked with taking control of animals to solv… Space Station Silicon Valley appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott. Release dates for Space Station Silicon Valley (PlayStation) database containing game description & game shots, cover art, credits, groups, press, forums, reviews and more. About. Developed by DMA Design and published by Take-Two Interactive for the Nintendo 64 on October 21st, 1998 Composed by Stuart Ross 0:00:00 1. It was built in 2001 and 7 minutes after being launched it vanished… Space Station Silicon Valley Wiki is a FANDOM Games Community. This diversity was achieved using the development tools, which allowed various members of the team to experiment in creating designs. Evo sets out to fix the control station, which is on a collision course with Earth. An adaption of the game for Game Boy Color was developed by Tarantula Studios and released in 1999. This makes the player's coordinates appear at the top right corner, as well as a version number. The team found the Nintendo 64 to be more advanced than previous hardware; programmer Grant Salvona described the development kits as "the most powerful hardware available in the building". The game began development in September 1995, as part of a publishing deal with BMG Interactive. Yes, the very same Rockstar Games that would come to be associated with mature franchises such as the Grand Theft Auto series. Fast & Free shipping on many items! Unlike the subsequent wretched PlayStation port, this is an extremely faithful reiteration of the N64 original, and it’s not even in 3D! [7] IGN's Casamassina found the music "very well executed" and "very entertaining", likening it to "'futuristic space pop' and elevator-like tunes", and named the sound effects "equally satisfying". The size of this Space Station Silicon Valley Emulator/ROM is just 5.8MB only and around 1857 people already downloaded and played it. [11] Following Take-Two Interactive's acquisition of BMG Interactive in March 1998,[12] Take-Two acquired the publishing rights to the game,[13] and the team instead changed focus to develop the game for the Nintendo 64, upon discovering that Windows was incapable of processing the models and environments intended for use. [5], A reviewer for Next Generation named the level design "superb", praising the variety and open-ended approach of the levels. Genre: Platform, Puzzle. [1], Space Station Silicon Valley was well received by critics. It was originally released for the Nintendo 64 in October 1998. Space Station Silicon Valley is an online N64 game that you can play at Emulator Online. Casamassina of IGN called it "nearly flawless",[16] while Next Generation named it "a satisfying challenge". In the far off year of 2001, Space Station Silicon Valley was launched into orbit. Space Station: Silicon Valley was a game published by Take 2 Interactive for the N64. Review aggregator Metacritic calculated an average score of 83 out of 100 based on 10 reviews, for the Nintendo 64 version. There are many animals in the game, divided in the section of where they live: Dog, Sheep, Racing Mouse, Racing Dog, Springy Thingy, Racing Fox, Ram, Fox, Bear, Rat, Spring Ram, King Rat, Flying Dog, and Rocket Fox. Believed to have disappeared forever, it reappears in the year 3000, and the many expeditions sent to retrieve the space station vanished without explanation. The levels were designed and edited using Silicon Graphics computers, which were transferred directly to the Nintendo 64 development boards. [16] Conversely, Electronic Gaming Monthly's Hsu found the music "ultra-annoying". Despite this, Evo is unable to stop the space station from spinning out of control; it collides with Earth, landing in New York Harbor. [14] The team attributed the poor commercial performance to the game's simultaneous launch with The Legend of Zelda: Ocarina of Time, which was Nintendo's marketing focus at the time. [21] A reviewer from Game Revolution noted that the game "keeps the emphasis on gameplay", particularly appreciating the attention to detail, however noted inconveniences in the camera. [1], IGN's Casamassina found that the game "lacks the graphic finesse of a title like Banjo-Kazooie", but praised it nonetheless,[16] while GameSpot's Lauren Fielder called the graphics "nothing special". Developed by Tarantula Studios, which would later be absorbed into the enormous Rockstar Games portfolio of developers, SpaceStation Silicon Valley on GBC is a fantastic retro-styled remake of the original, or rather “demake”. Space Station: Silicon Valley 390 Power Cells revealed -- v1.0 by Mark Goetz (mgoetz@eclipse.net) Welcome to Space Station:Silicon Valley, the whacked-out adventure/puzzle game for the N64 by Take-2 and DMA-Design. Space Station Silicon Valley is a platform game released for Nintendo 64 and for Game Boy Color and (renamed, for PS1) from DMA Design, a scottish software company. Metacritic ranks the game within the top 10 Nintendo 64 games released in 1998. [4], During the game, players are frequently accompanied by the voice of Dan Danger, a human who is trapped in the destroyed spaceship. Overview. [11], The game's humour and style were shaped by hardware limitations; when the hardware rendered the character models in soft focus, the team noted that they resembled Plasticine models, and continued to create the game with a look and style akin to Wallace and Gromit. [5] As players progress through the levels, they collect the scattered remains of Evo's protective shell suit, eventually re-assembling them for the final level. Space Station Silicon Valley is a platform video game developed by DMA Design and published by Take-Two Interactive. *** Space Station: Silicon Valley - The Guide *** Author: marshmallow E-mail Address: [email protected] Version 3.0 Space Station: Silicon Valley is another psychotic gem from our European pals over at DMA Design. [23] Game Revolution disliked the inability to save the game mid-level, but otherwise appreciated the variety of the levels,[7] while a reviewer for Game Informer found the levels to be "fairly small". The acclaim from those who experienced it was undeniable, equally undeniable would be the shameful media neglect it received. Space Station Silicon Valley is a Nintendo 64 emulator game that you can download to havev fun with your friends. Share. Space Station Silicon Valley is a platformer for the Nintendo 64 released October 1, 1998 in the US. It was originally released for the Nintendo 64 in October 1998. [8] The animals are used to solve puzzles and defeat enemies in each level, collecting Evo's power cells to maintain energy. Take your favorite fandoms with you and never miss a beat. A PlayStation port, developed by Runecraft, was released in 2000, under the name Evo's Space Adventures. Space Station Silicon Valley 21st Oct, 1998 DMA Design. Share this Rating. Camel, Armed Desert Fox, Vulture, Cannon Camel, Desert Fox, Scorpion, Boxing Kangaroo, Pogo Kangaroo. Space Station Silicon Valley was the product of countless great ideas, all respectably executed and rarely seen since. [5] In a retrospective feature, Craig Owens of Nintendo Gamer wrote that the game's "chunky, angular" art style conveys the "experimental, unpredictable tone". Space Station Silicon Valley is a platform video game developed by DMA Design and published by Take-Two Interactive. [26] In January 2007, IGN placed the game fifth on a list of "Underrated and Underappreciated Games",[27] and in April 2009 placed it on a list of "Nintendo 64 Treasures", stating that it "remains one of the great unsung heroes" of the console. Get the best deals on Space Station: Silicon Valley Video Games and expand your gaming library with the largest online selection at eBay.com. [11], "Space Statio Silicon Valley – Nintendo 64 – Review", "Retrospective: Space Station Silicon Valley", "Unusual Evolution – Developing Space Station Silicon Valley", "Test du jeu Evos Space Adventures sur PS1", "Space Station Silicon Valley Critic Reviews for Nintendo 64", "Top 10 Tuesday: Underrated and Underappreciated Games", https://en.wikipedia.org/w/index.php?title=Space_Station_Silicon_Valley&oldid=994046916, Video games developed in the United Kingdom, Pages using collapsible list with both background and text-align in titlestyle, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles using Video game reviews template in single platform mode, Creative Commons Attribution-ShareAlike License, This page was last edited on 13 December 2020, at 21:04. [13] Baglow found that creating the music on a cartridge instead of a CD prompted the team to discover new techniques of working within the boundaries of the former, stating that "people who are doing music for CD-based systems get very, very lazy". Absolutely. Add To. The Space Station Silicon Valley, created by Professor Cheese, is lost in the space and its creator is believed dead, so the "Heroes For Hire" Dan Danger and the robot Evo are sent to find it and save the world from the rebelling animals inside the station. Space Station Silicon Valley is a platform video game developed by DMA Design and published by Take-Two Interactive. [6] Andrew Reiner of Game Informer found the game "monotonous", and the missions to be "immensely boring". Similarly, the game's music was created to resemble B movies. A PlayStation port, developed by Runecraft, was released in 2000, under the name Evo's Space Adventures. [7] The game is set on a space station—the titular Silicon Valley,[3] which consists of four environments: Euro Eden, Arctic Kingdom, Jungle Safari, and Desert Adventure. A space station that was built more than 1000 years before by Earth, shortly after its launch, vanished. "Space Station Silicon Valley" is a platform game released in October, 1998 by Scottish developer DMA Design (now known as Rockstar North, creator of the Grand Theft Auto series). The game was developed by a Scottish studio once known as DMA Design, which was then acquired by Rockstar, and is now known as Rockstar North.The game was critically acclaimed, acheiving praise from many. [5], Game Revolution wrote that the game has "some of the best sound yet" for a Nintendo 64 game, praising the variety of the musical tracks. [16] Baglow attributed the lengthy development cycle to the scale of the game, stating that "it's got to be fun". 16 ] while Next Generation named it `` nearly flawless '', [ ]. 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